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POV-Ray Projects

Virtual scenes, macros and animations I've created using the freeware raytracer, POV-Ray. See my artwork page for renders.

Tutorials:

Link Sprite Assembly Tutorial: A tutorial on assembling and compositing sprites into contact sheets using ImageMagick.
Link Dithering Tutorial: A tutorial on dithering transparency information using ImageMagick.
Link LDraw to SimCity 3000 Unlimited Tutorial: A tutorial describing how to import renderings (in this case of LDraw models) into SimCity 3000 Unlimited.
Link Polarized Glasses Tutorial: A tutorial describing how to render scenes (again of LDraw models) so that they can be viewed in 3D using polarized glasses.
Link High Precision Heightfields: A tutorial describing how to generate (and then import) high precision heightfields using POV-Ray alone.
Link Object Collection Migration: An article describing efforts to migrate compatible or abandoned scenes to the POV-Ray Object Collection.
Link How to turn a continuous function into a stepped function: An tutorial describing how to turn a linear function/gradient into a stepped variant.

Tools:

Download
Discussion
Updated "screen.inc": An updated version of "screen.inc" with better support for different camera types, as well as the capability to get the 2D screen coordinates of any 3D object.

Collections:

Link
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Grid & Axes Include: I've created an include file that renders a grid and axes onto your scene. You can select its overall size and detail, as well as choose to hide or show a particular plane.
Link
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Fractal Objects: A collection of fractal objects. There are three fractals to choose from at the moment: the Menger Sponge, the Sierpinski Pyramid and the Sierpinski Tetrahedron. All three objects can be used in CSG operations.
Link
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Cube Fonts: A macro to create text characters that intersect and form 3D blocks (called an "ambigram") that show different letters depending on the face of the cube you're looking at.
Link
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Shape Grid Objects: This macro creates an object in the shape of a grid of longitudinal, lattitudinal and radial lines found on a sphere. The thickness of the "lines" of the grid remains constant. The object can be used as an object within a CSG operation (e.g., intersection or difference), or as an object pattern (e.g., a pigment). An example scene is provided to show three different ways of using the object.
Link
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Color Space Pigments: The HSL (Hue, Saturation, Lightness), HSV (Hue, Saturation, Value) and RGB (Red, Green, Blue) color spaces mapped to various shapes.
Link
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Lego Road Macros: My POV-Ray macros for creating LDraw-style roads.
Link
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Random Solar System Generator: An include file for generating random solar system scenes.
Link
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Earth-like Planet Texture: A WIP texture that is meant to resemble the Earth.
Link
DL Add-on
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Game Sprites: A collection of objects and scenes initially created for GearHead and intended for use in 2D, isometric video games. The special effects "add-on" is available from this page as well.
Link
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Sprite Objects: A collection of objects set up to be used in 2D, isometric video games. In this case, all objects were created by Francisco Muņoz Cotobal and are used by permission.
POV-Ray
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POV-Ray
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Creative Commons License
Listed works are licensed under a Creative Commons GNU Lesser General Public License License.

This page © Copyright 2009 Michael Horvath. Last modified: February 22 2010 23:49:51.