Alternate Tileset for GearHead 1 ******************************** version 1.4 Installation Instructions ************************* Disclaimer!!! I claim no liability or responsibility for damages or loss resulting from the usage or installation of this archive. Make a backup copy of your GearHead directory, as you will be altering and removing files as a part of the installation process. Change to the GearHead directory and delete or rename the Image directory. Then, extract this archive and copy the Image directory to the GearHead directory. I've converted all .BMP images to .PNG format, so any files referencing the old images will need to be updated to reflect this. You'll need to use a text search-and-replace utility to scan all files within the GearHead directory (including "arena.exe" and "cosplay.exe") for the string ".png" (without quotes) and replace it with the string ".png" (without quotes). Note: there's a patch in the Files section of the GearHead Yahoo! Group that is supposed to make all the necessary changes to the GearHead files (except for savegames, I'm guessing). I haven't tried it, myself. New in version 1.4 ****************** * Re-rendered some monsters and character sprites. * Reduced color-depth of palette-swap sprites to 256 colors using a custom palette. (The custom palette can be downloaded from the Files > Graphics section of the Yahoo! group.) * Fixed the smoke sprite. * New background behind portraits. * Drones now appear a bit smaller than they did before. New in version 1.3 ****************** * New tileset has enhanced edges. * New renders featuring a different lighting scheme than before. * Trees are textured and spaced apart better. * Water is textured. * Replaced some interface sprites. * New flame and smoke sprites. New in version 1.2 ****************** * All images have been 'crushed' using a utility called PNGCRUSH. * Added the new portraits and monster sprites from GH1 v1.000. * Tweaked most of the portraits again. * Moved all images that weren't being used in GH to a separate archive (also available from my website). This includes the new road and city tiles and the weapon effects. * The new meta-terrain sprites (e.g., the zigguraut and generator) have been added to 'meta_terrain.png', though they're still unused by the game, currently. * The hill sprites have been rerendered using anti-aliasing and alpha transparency. * I created a new fire sprite in 'meta_terrain.png'. It still needs some work, as the stipple transparency doesn't look so good when placed behind a smoke sprite. Also, it seems to be rendered to the screen twice (once on top of another) for some reason. This was also true in previous versions of GearHead. * Changed the city sprite in 'meta_terrain.png' to a shorter variant. * Remade the boulder sprite in 'meta_terrain.png'. New in version 1.18 ******************* * I've created a new set of building tiles for use in city scenes. * I've added new backdrops to "backdrops.png". * I've created new weapon and explosion sprites. * I've converted all images to 32-bit PNG with transparency. * I added transparency masks to all images. * I changed "wall_stone.png" to a sloping wall. * I changed the floor tile used for corporate buildings. * I updated the Zigguraut sprite in "extras.png" updated. It's now slightly larger. * Many sprites have been updated to use the newer lighting scheme. * I replaced the world-map town sprites with new images based on the city tile set. * I created two new sets of street tiles -- one for the world map and one for the mecha scale factor.